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i just had so much fun with this and im sending the link to at least a few people. Against their will

I'm glad! Thank you for inflicting FUN on your peers!

everyone loves FUN!

Sexually charged, macaroni cooking simulator, certainly wasn't expecting to make a baby by the end of it...lmao
I almost rage quit, but I just had to see where it was going, and I'm glad I stuck with it, because that was quite the experience XD

Thank you for playing! Glad you experienced it!

I Wonder If That How You Actually Make Baby, I Was Lied To 

XD

Pros:
- The hand-drawn font is fun and creative.
- The art is well done and fits the theme.
- The idea and gameplay are fun and creative (besides the some of the controls)
- Ending was kind of unexpected

Cons:
- The overlapping letters in the title (on the menu) really bothered me, also the "Bonus" text looks gross. IDK how to explain it.
- The controls are HORRIBLE. The WASD movement is wayyyy to slidey and controlling the dial was a nightmare.
- When controls change, there is no prompt. How am I supposed to know that to strain the macaroni, I have to spam the spacebar? For each step, I recommend adding little popups in the bottom corner telling you how to do it (like you did for the first task).
- Don't show me the score after each task. Gamers don't like being interrupted by unnecessary, uninterruptable cutscenes. This is the same.
-  Physics are bad. A few times macaroni fell through the bottom of the pot or strainer. It was also frustrating that when it was time to stir, the macaroni would catapult the spoon out of the pot every time you started stirring fast enough.
- The "gre/at(e)!" thing was just odd and confusing. I get that you are trying to make a pun, but its just confusing. Change it to "grate"!

Overall, creative idea with potential, but the execution needs some work.

Thank you for your comments! 

to address one or two- the controls are meant to be a little bit janky and uncomfortable, but I will freely admit I probably well over-egged the pudding in that respect- 

(part of my design brief was to create something that took a fairly mundane task and added a dose of chaos, but that shouldn't come at the expense of annoying the player! I'll add that to things to review!)

I'm actually not too sure how to address the physics issues- they're definitely something that annoyed me too but I wasn't able to find a solution, given that they make use of unity's built in physics engine.  I must not be implementing it correctly, I wasn't able to eliminate cases where the rigid bodies clip through each other or sudden macaroni explosions

The lack of prompt is an issue! if/when I update the game I'll add that in, and I'll see if I can make the bonus screen skippable, or run it more subtly and in parallel with mini game transitions. 


Thanks again for playing my game and for the comments! they were super helpful and will get added to my task list for V1.1!

No problem! Definitely a very creative game! I'm sure you'll find the balance between chaotic and annoying :)